how to draw manga (err not very gd at titles T.T)
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ok first of all, i love manga and i love beat em up games, so i thought id give this a try. BIG mistake, its more like a picture dictionary of various, kicks, punches and stances. It dosnt tell you how to draw it step by step,its just a bunch of pictures. I actully use it for my karate, as its very good with positions! so i dont recormend this for begginers, but it will be waiting for me to get better!
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Good in theory, but not for the general manga artist
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I bought this book out of wanting to illustrate a little more fighting in my manga images. Unfortunately, it was a little more towards the well-formed fights in sports. This book seems to concentrate on martial arts clothing (eg. Gi) and the way those clothes move in fight scenes than other things. Unlucky for me too that most of this was done with male fighting in mind (very little female martial artists in there). I would recommend this to people who would like to draw more martial manga, but for people who want street rough-ups, get 'Illustrating Battles'.
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Concentrates on detail
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This book starts with a brief series of illustrated tips to set the mood and help you make the most of your action manga scenes (conveying drama and power through lighting, framing, character costume and choice and so on) before moving on to study four main fighting styles in detail – judo, karate, kendo and boxing. The final chapter concentrates on bringing together techniques and movements from the earlier chapters to allow the reader to create more open-ended street battles. Most of the figures are drawn simply in a realistic style; there aren't many backgrounds used, and the diagrams concentrate on showing details of uniforms or techniques. It's a sourcebook rather than an instruction manual; although plenty of tips are given to explain diagrams or actions, you'll probably need to combine this book with other instructional volumes if you're a beginner. The first four chapters attempt to depict the sports of judo, karate, kendo and boxing accurately, breaking down each sport's individual techniques (throws, strikes, kicks and punches) into sequences of images. Common poses for the individual sports are also covered, as are the details of the uniforms and training equipment. The fifth chapter covers 'real' fighting and shows a whole range of sequences including self-defence moves, spinning kicks and throws, and these are the most detailed, being broken down in anything up to ten steps. This book is useful if you're looking to get a feeling of the underlying motions and techniques used in the martial arts listed. It can feel a little clinical in places, especially when compared to some of the more effects-laden books in the 'How to Draw Manga' series, but it does give a good flavour of the sports included (although I would have liked to have seen kickboxing or thaiboxing covered). “How to Draw Manga – Illustrating Battles” would be a good companion volume, as it contains a range of effects and styles that could be used along with the techniques in this book to help fill out your battle scenes and give them that extra bit of realism and power.
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