Colourful and Intelligent
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Terror in Talebheim is not a good supplement. It's a GREAT one. Full of descriptive literature in every aspect fom the very first paragraph, to the last.
The first part of the book lovingly describes Talabhiem in all it's colour, being careful not to overload the reader with too much information and take-away their creative freedom. You'll find everything from city layouts and places of note, to descriptions of some of it's inhabitants and factions which will get your GM brain ticking for possible future adventures or campaigns.
The second part is where the book truly comes to life though. Terror in Talabheim is a well written and intelligent adventure that paces itself over seven chapters. Every NPC is described perfectly, giving you the impression that they actually belong in the adventure and they have their own goals and motives that keep them going, or eventually lead to their downfall. This isn't just a hack 'n' slash D&D a-like either. It challenges the PC's to think what they're doing and constatly be on their toes to such a degree that any combat that does occur is memorable.
All round fantastic product. *****
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A brilliant adventure
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I am currently preparing things to GM 'Terror in Talabheim'...and from reading it I have to say it is very well written and very good. It is not your standard city adventure and the plots are not as obvious for the characters as it was in past adventures.
The first part of the book describes in detail everything there is to know about Talabheim. It also includes maps of Talabheim and its surroundings.
The second part is the adventure which is divided into 7 chapters. The adventure itself is designed for first or second career characters (first career characters will have a tough time though). The book prepares the GM for all eventualities and still allows the players their freedom.
Not to spoil too much I think it's save to say that I'd buy 'Children of the horned rat' in addition to this book if you don't have it already.
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