The Warlock of Firetop Mountain by Steve Jackson, Ian Livingstone, , 1840463872 Search discount cheap book, Compare Book prices, Find Lowest Price
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The Warlock of Firetop Mountain, cheap new, used books  The Warlock of Firetop Mountain (Fighting Fantasy Gamebook 1)
Author: Steve Jackson  Ian Livingstone  
ISBN: 1840463872   /   Paperback
Publisher: Wizard Books   /   2002-06-03
List Price: £5.99
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Customer Reviews:
The first, and perhaps the hardest, of Jackson & Livingstone's fighing fantasy books     
I used to collect these as a kid growing up in the 80s and I used to love them. I used to cheat by always giving myself full stamina, skill and luck points. Still, that didn't guarantee success. I remember this one, the first in the series, as being one of the most difficult, and is one of the only ones (along with Creature of Havoc, among others) that I never managed to complete - despite cheating! Now that they are being re-released I wish I'd never given them all away to charity ...
Underground maze adventure (a bit like the first Lord of the Rings film)     
Well, this book is a game and book in one. It's like a role-play game in book form where you choose the correct path in an effort to get to the end without being killed during your quest.

Although these books were around years ago, they started to publish them again a few years ago. People now around the age of 30 who read books in the 1980s as children may remember them and I do.

They were popular in the 1980s and 1990s and then stopped for a decade or more before they started coming out for a new generation of kids. They have changed things though by altering the order of the books and including some new ones that weren't in the original series like Bloodbones and Eye of the Dragon.

This book was written by Steve Jackson and Ian Livingstone who, according to the website, actually wrote half of the book each and then stuck it together. This probably explains the different styles in different parts of it.

In summary, this book is an adventure where your character is given the mission of entering the underground lair of a mad sorcerer and killing him to save the people of the surrounding land. Now, the evil wizard character lives in a huge mountain at the middle of a maze complex, surrounded by guards and creatures.

To win, you have to explore the mountain and the tunnels inside it and collect stuff along the way. You can't win unless you explore around and get certain objects, so it's quite hard and you'll fail some times before you get through to the end.

Now, the mountain's innards are separated by an underground river and I believe this is where the different authors started or stopped from. One author wrote the bit before the river and the other wrote the bit after the river and then combined them together into the finished book.

I think this is a good adventure as I was interested enough in it to keep playing and exploring the tunnels and caverns until I managed to finish it. The bit before the river isn't too hard, but the maze beyond it I found confusing and spent many hours just wandering around and fighting animals that lurk in the tunnels.

I think it's cleverly written to allow you to double-back and go around in circles without really realising it as the caves and tunnels eventually all look and feel the same. As a result, it's quite easy to get lost and this adds to the game I suppose.

The evil wizard enemy isn't too hard to beat but there's a clever twist at the end of the book that can deny you a victory even if you manage to get that far. If you play this game, you should really explore about and check out all the caves and rooms, but I won't say any more.

It's an enjoyable afternoon adventure that will give you fun to complete. I liked it and found the maze the best bit to adventure around. I suppose that this book and the others that are out there are aimed at the 10 year-old school boy market and I remember it well from my own childhood.
The original Fighting Fantasy game book...     
The Warlock of Firetop Mountain is the first game book in the fantastic Fighting Fantasy game book series started by British authors Ian Livingstone and Steve Jackson.

This book is half game and half novel. It takes the form of a medieval, sword and sorcery adventure in a fantasy world. The book can't be read from front to back, like a conventional story, but is arranged into 400 separate references that all have different options.

You jump from reference number to reference number, depending on what options you wish to choose, thus creating your own, unique, adventure where you effectively select your own path through the book each time. This is very entertaining and an original idea that can lead to different outcomes upon multiple readings of the same book.

The Warlock of Firetop Mountain takes place in a fantasy land called Allansia. You play the role of a swordsman hero, charged with the dangerous missions of slaying an evil wizard called Zagor. However, your adventure takes you deep into the subterranean caverns of his lair; Firetop Mountain.

This is a great adventure game book. You have to navigate a complex, underground maze system within the rock of a mountain to reach your goal. There are other objects that you must collect during your quest too if you're to be successful overall, as killing the tyrannical warlock is only half of it. However, I won't reveal the other aspects of the adventure here, so I won't spoil it for the first time reader.

The maze is great fun to explore and investigate, making a map with a pencil and paper is well recommended too. When I first played it, I got hopelessly lost within Zagor's complex labyrinth as it all looks so similar that you tend to end up going in circles around the tunnels without even realising it.

Firetop Mountain is also full of lots of nasty traps, tricks and monsters. As you adventure around, flicking from reference number to reference number, you have to avoid traps, fight hostile creatures via an ingenious combat system that involves the use of dice and find and collect various artefacts that will be useful of even vital to completing you mission later on.

Altogether, Warlock of Firetop Mountain is a great Fighting Fantasy game book adventure. A solid underground dungeon adventure with plenty of things to keep you interested. It's also quite hard to finish successfully and will probably require multiple attempts before you manage to destroy the warlock and grab his treasure for yourself. But the effort is worth it.

This is a cool game book in the series. The first one that started the whole craze and is definitely worth buying and playing on a dark, rainy, overcast weekend, as it'll get you in the mood for some hazardous cave exploring.

Acquire, read and enjoy; it's a classic of Fighting Fantasy.

The perfect introduction to Fighting Fantasy     
The Warlock of Firetop Mountain is a great book and the best place to start your adventures in Fighting Fantasy gamebooks. They're so original. How many stories are there in which YOU can are the hero? YOU decide the path of the adventure. I LOVE THEM! THey're so atmospheric. I bought my first one a couple of months ago and I've now got the first 7. I haven't completed all of them yet.

If you haven't bought any Fighting Fantasy book yet, then do. And buy this one first.

Not one of the best by any means     
I'd recommend this book to anyone who, like me, bought it the first time round and wants to buy this new edition purely for nostalgia.

However, if instead you're someone who's a fan of the series but never read this book, I suggest you save your money and perhaps borrow it from a friend. This is the first book of the Fighting Fantasy series and, without rose-tinted glasses, it shows.

Firstly there's no real plot. The objective is to slay a warlock and take his treasure. Except that it never tells you any "evil deeds" the warlock has done, or where the treasure came from. You aren't described as the hero or the villain of the adventure - you're just there to, err, win.

Secondly, a great number of references in the book comprise of the "classic" direction choice (i.e. do you wish to go North, South, East or West?) that I find quite boring. Later (better) books in the series don't use these kinds of references at all.

Thirdly the book is very thin and that's for a reason; it's not a very descriptive book at all.

Finally, while the illustrations are of a good quality, there's one thing that annoys me about them. In almost every case, the cave and room walls are not shaded, they're just drawn as outlines. This means that a large proportion of almost all the illustrations is just the white of the paper.
Every time you get to a reference with an illustration it completely destroys your mental picture of being in a cave or even indoors.

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