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The book is split into four main chapters the first deals with the undead trying to give ideas and settings for the undead and emphashing the many differnt ways you can use them. The major undead not included being Vampires. Also included are rules for creating undead this gives you the ability to tailor the undead to suit your parties style of play and expirance from the single possed undead to ravaging hordes of zombies. The only thing is it does go on a bit and can be a bit long winded. The next section deals with the Hunters giving you ideas on how to set them up as oppenants to your charachters with various ways of working and if your players are the hunters it gives you ways to manipulate them. This is a very good section well worth the inclusion in the book and a must have for supernatrual PC games. The next section deals with cults and I think gets it right on what and how cults operate and its sujjestions on how they should be played I think are spot on. The only thing I might have a problem with is the way its stats that the leader is the glue that holds it all togatherand if they die the cult scatters is wrong. To be honest if the leader dies they become a saint and a new leader will quickly arise perhaps more dedicated than the original. The last chapter deals with true out and out Monsters for you to play with. It mainly deals with the way to use monsters in your game and how to set the scene. It also tries to get you to think of an origin and story for each monster to make it a more fun expirance than to alsways keep on just dropping in the next mad killing machine for the players to clean up. If you want to do just want to do that they include almost a dozen monster already written up to drop into any story. There is no set system that you absoulate must use to create each monster and it encourages you to expirment what I really like. At the end of each chapter are given examples of each type of threat discussed with the Monsters being the biggest. I really like the examples as they are not all uber hard need a tank just to hurt them and some have real problems of there own where other may bring the character's a real criss of conscince. I think this book is generally well written and the little stories for each chapter just help to bring to life the ideas there trying to get across. My only problem being at some points the book does get a bit long winded. But it is well well the price and the fact that it is hard back Ithink is great as is the artwork fopr the most part. I hope we see a lot more hardback books from White Wolf as they are well worth the price.
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