excellent!!!
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wow.. agree completely with the poster above.
Im a student in my second year of a computer games development degree.
I feel as though ive just gained a MASSIVE headstart against my fellow students! It almost makes me feel guilty if i dont go and tell everyone i know on my course to get this book aswell!
Full of EXCELLENT advice, and packed full of tips.
Before now i knew the theory, and accepted it, but never really knew ...why??...or how topics actually fitted into the bigger picture. This book answers all those questions, and then arms you with some fantastic tips and tricks to not only understand topics in a game development context (which alone would be fantastic), but also shows you how to wrestle topics to the ground and squeeze every last drop of real-time game efficiency out of them.
The holy grail for game programmers who know some theory but want to explore!
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Excellent next step in C++
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I've been a professional coder for eight years now and have just finished a BSc in Games Computing. I recently went for an interview at a Games Development studio and was shocked by how much of the C++ test I didn't know. The majority of C++ books on the market either deal with the 'first 21 days' - then leave you dry - or, they just tackle one specific topic in more depth than one could need.
This book is different. In the first three chapters I learnt more real knowledge about inheritance, references and their performance impacts than ever before. Each subject has so far been tackled clearly and concisely with good code illustrations of each topic.
If only all C++ books were like this one...
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