The almost complete champion
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First let me state that I have been awaiting this book since I first heard of it some months ago. It promised to fill in many gaps within the D20 gaming system and provide new background resources for the GM to flesh out many religious organizations. This book contains many new ideas and fleshes out some of the old ones as well as giving an excellent insight into the mindset of the people who follow D&D gods. It contains new organizations for nearly every god featured in the main rule book and some more generic religious groups for the GM to use. It also has several new prestige classes covering devotees of the church, naturalistic prestige classes for rangers and druids and also some slightly more arcane focused divine characters. There are also many new feats and spells for the characters who like to have something a little different in their repertoire. All of this is accompanied by rules for followers who wish to tie themselves to the various organizations and the usual stunning artwork that we have come to expect from wizards.
All of this however and still no class that allows NG characters to become something akin to a Paladin/Holy liberator. Reading through the new prestige class section is a little disappointing when you see that most of the classes are limited to specific churches/groups that you may not wish to follow as a player or may not wish to include as a GM. Although it does give some good ideas on creating new factions and applying the same rules. All in all the book is excellent although I would suggest that you be prepared to follow the ultimate rule in RPG's "If you don't like it tweak it".
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