THE campaign setting?
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this book is fantastic...
the wealth of information and level of detail about the forgotten realms is great, leaving a d.m. with a beautifully crafted and fully fleshed out world to run a game in. the layout may not be perfect but that's no different from the players handbook and d.m. guide really.
the bottom line is; if you want to run a game in faerun, buy this book, the forgotten realms is an awesome campaign setting!
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Not as good as you may be led to believe
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I purchased this book with high hopes considering the brilliant reviews. On reading it I find it has many flaws with one MAJOR flaw. My main problem with this book is that it is so... badly... structured. I found it difficult to find what I was looking for in the book. I think the content is mostly good quality and it is a good book to have but I would choose, maybe, a book from the Complete Series such as Complete Arcane over this one. In the maps found within the book the cities are not marked very well. It is clear where both Waterdeep and Silverymoon on one map (and NO other city). The other maps show some cities but I could not find Crimmor which is where I plan on running my next adventure, all I am aware of is that it is in Amn. If it is the artwork you are buying this book for, well don't bother because it's rubbish. In my opinion it gets 3.4 out of 5.
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It has everything
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This excellent new book from Wizards of the Coast gives you everything you need to run a D&D (3rd edition) campaign in the Forgotten Realms. It includes prestige classes, life in the Forgotten Realms, deities, and much more. This book was made with a quality that took my breath away (especially comparing it to the old historical Campaign Sourcebooks)! It includes many color and black-and-white illustrations and maps. I can't say more than it has *everything*! So, if you at all interested in the Forgotten Realms, or if you are interested in seeing a setting with interesting prestige classes and magical forms, then you must get this book!
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Realms of Adventure
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The Realms have always been a favorite of mine not only in D&D games but also the novels. This book provides not only the rules needed for Realms characters but also a rich background and suggestions that can spark off many adventures. I've never regretted buying it.
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The Realms Rule
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This has to be one of the best sourcebooks a DM can have in their arsenal. Even if you don't use the Realms as your campaign setting, there's enough in here to warrant buying the book. The extra races are balanced, which is great - too many books give out new classes, races or special abilities that can break a game but this book doesn't. All its races, feats and prestige classes are well thought out and, above all, very well balanced. On top of this is the wealth of detail that's been put into every region of the map, with the major areas each getting a description, many of which gave me adventure ideas just reading them. There's also a list of potential plot ideas for each area and a mini adventure to get any new campaigns going. Overall, this is the book you should have if you're intending to run a D&D campaign.
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