Starting to wear a bit thin
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The problem with these spin-off experiments is that they are never as good as the real thing. After the surprisingly successful Streets of Ankh-Morpork and Discworld Mapp, this one just doesn't seem to have quite the same excitement. Lancre does not have quite the complexity of A-M for a start, and there's little about the books that makes you wish for a bit of geography to help you along (as opposed to the fascinating intellectual exercise involved in following Carrot, Cuddy etc. through the city streets) - so the map itself ends up as a wall poster. The book that comes with it is okay I suppose, but it's a bit of a one-joke comic. So in conclusion, pretty but unessential.
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Disappointing
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Perhaps Lancre was not the best place to attempt to map; the result is certainly disappointing, especially when compared to the other two Discworld Mapps. The main problem is that as Lancre consists almost entirely of mountains, there is nothing to put on the map. Of course, the artwork is excellent, but we expect no less from Paul Kidby. The accompanying text or 'Tourists' Guide' is highly amusing, particularly references to the nature of ramblers, but consists of only 22 pages. However, if you are a Discworld fan, you will have to buy this book, so why are you reading this review?
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A natural addition to the Lancre history books
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With a glorious map of Lancre including the now famous Rock and Hard Place, and the Place Where the Sun Does Not Shine, this guide gives you a unique insight not only into the Disc's Right to Roam concepts, but also lets you see right into the kingdom through the eyes of Gytha Ogg. Fabulous!
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