unuseful but interesting
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Ok, first of, don't get blacksand unless you already have dungeoneer. On its own it makes no sense whatsoever. With it, however, it's a good sequel. Several new rules now exist, mainly to do with being a priest and using 'priest spells' such as consecrate and summonings. After this is a section on Port Blacksand, followed by the adventure.
The adventure is very dissapointing. It lacks the indiana jones style excitement of Dungeoneer's two adventures, being a whodunnit where the heroes traipse around the city trying to find who's responsible for a murder, followed by a very short climax involving some evil priests and a brass golem. In truth, it sorely lacks, especially since RPGs are rarely played any more, however it still holds in it plenty of inspiration for writing your own FF adventures.
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