"A Goon is a being who melts into the foreground and sticks there." "All power corrupts, but we need electricity." "It pays to increase your word power." - from the author's noteAlthough Jones seems to be classified as a "children's" author, I've found her a very fine fantasy writer with a sly sense of humor ever since I took amazon.com's advice and first read HOWL'S MOVING CASTLE. While ARCHER'S GOON (a stand-alone work rather than a volume in any of Jones' series) has a young protagonist, but like Jones' other work can be enjoyed by any fantasy reader, since she doesn't talk down to her audience. On the morning the story opens, Howard Sykes faces a typical day of school, avoiding violin practice, and the usual clashes with his little sister (nicknamed 'Awful', with a voice like an ambulance siren). Just an ordinary day in an ordinary little town, right? Then the title character, a huge thug promptly nicknamed 'the Goon', shows up. "What's Dad done?" "Told her. Sykes got behind with his payment. Archer wants his two thousand. Here to collect it." "Who *is* Archer?" "Archer farms this part of town. Your dad pays, Archer doesn't make trouble." In exchange for being let off his taxes - and maybe other things - Howard's father has been sending 2000 words in an envelope to City Hall every month for years. Sykes tries to laugh this off, saying it's a private joke he used to break his writer's block years ago - but now one sibling after another of the seven siblings running the town wants to get hold of the last batch of words and figure out what Archer's been up to all this time. Despite being adults, the siblings don't get on any better than Howard and Awful do; they've just got a truce by which they've divvied up the city. (One sister runs law enforcement while her twin handles crime, for example; Archer runs city power, Hathaway transportation. The brother who got last choice got waste management.) We eventually meet each sibling in turn; in some cases, the main characters must work out where that particular sibling's HQ must be, given their discipline. The siblings settled into town about a decade before the story opens, planning to use it as a base for taking over the world - but they can't even get along with each other except for staying out of each other's way, and some seem to have changed their minds about running the world. But at least one appears to be interfering with all the others - all of them seem magically constrained to stay within the city limits, although they all deny knowing who did it, how, or why. The siblings have different personalities, and one or two really *are* efficient enough at organization to run the world if they can get free of the town. Sitting down and asking myself why I like this book so much, I think it's basically the same reason I like some of GK Chesterton's grand conspiracy stories: on the surface we have an ordinary, apparently completely mundane and boring setting - but underneath that surface, even the most mundane activity may cover the activities of some agent of a colorful conspiracy. For instance, Hathaway doesn't get out much, which explains the town's disorganized road construction programs and why potholes don't get fixed properly. Archer has his secret lair in a bank vault and likes gadgets. The brother who runs entertainment travels with an entourage of disco dancers and the local cathedral choir when he wants to foil eavesdroppers. The Goon himself *looks* very threatening, and refuses to leave without Archer's overdue batch of words, but he's easily bullied about little things like where he puts his feet, and can almost be overlooked like a large pet or easygoing protector - a dangerous assumption to make, perhaps.
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